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Hi there, and welcome aboard to my very first own website. A few weeks ago it was just me and a blank piece of paper. Then there was lots of scribbling, erasing, taking a break, procrastinating... And finally, here it is. After a few weeks of thinking, i finally got the the idea of what will my work be. 

Walk through the Current and Future trends of Media and Information!

About

Tell the world what you're made of

I'am Trisha Pausa from ABM 11B and a senior in STI West Negros University.

This is my first project. Before embarking on this intriguing journey, I had doubts about finding all the answers. This website is about the Current and Future trends of Media and Information, here you will know all about it. All information and videos that will help you understand the current and future trends of media and information.

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Current and Future trends of Media and Information

TECHNOLOGY IN THE 21STH CENTURY
Many of the technological advances we are seeing today will shape our daily life in the future – the way we relax, interact, communicate and conduct business. From virtual worlds, avatar emotions, artificial intelligence, computer-generated storytelling and narrative, interactive 360 holographic images, mixed reality, stress disorder virtual therapies and so much more. ICT will continue to advance, empower and transform every aspect of our life. Check out some of these emerging technologies and trends.

https://www.google.com/amp/s/
bamil786447613.wordpress.com/2018/11/05/current-
and-future-trends-of-media-and-information/amp/

1. Massive Open Online Courses (MOOC)

It is a distance learning program that can be taken through the internet by large numbers of people for additive learning. A massive open online course (MOOC) is a model for delivering learning content online to any person who wants to take a course, with no limit on attendance.

Examples:
Introduction to Computer Science (Harvard / edX)

Learning how to Learn (UC San Diego / Coursera)

Machine Learning (Stanford / Coursera)

Justice (Harvard / edX)

The Science of Happiness (Berkeley / edX)

Intro to Artificial Intelligence (Udacity)

https://library.educause.edu/topics/teaching-and-learning/massive-open-online-course-mooc

2. 3D Environments

3D Interactive environments are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersoen 1994).

Examples:
Habitat (video game) (Wikipedia).

Virtual communities.

Cyberspace (Wikipedia)

Virtual reality (Wikipedia, aliases from "virtual environment")

simulated reality.

Click on the link to see what 3D environment looks like.

3. Wearable Technology

These are the gadgets designed to be worn for entertainment, fasion, education activities, etc. These technologies are made for a better, easier way of living.

Examples:
Smart jewelry, such as rings, wristbands, watches and pins. ...

Body-mounted sensors that monitor and transmit biological data for healthcare purposes.

Fitness trackers, often in the form of wristbands or straps, that monitor things like physical activity and vital signs.

4. Artificial Intelligence

Thesevare machines that reason, learn, and act intelligently in order to solve complex real-world problems.

Artificial intelligence (AI) is wide-ranging branch of computer science concerned with building smart machines capable of performing tasks that typically require human intelligence. ... It is the endeavor to replicate or simulate human intelligence in machines.

Examples:
Google Maps and Ride-Hailing Applications. One doesn't have to put much thought into traveling to a new destination anymore. ...

Face Detection and Recognition. ...

Text Editors or Autocorrect. ...

Search and Recommendation Algorithms. ...

Chatbots. ...

Digital Assistants. ...

Social Media. ...

E-Payments.

https://builtin.com/artificial-intelligence

5. Ubiquitous Learning

Ubiquitous learning can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009). It is aimed to provide learners with content and interaction anytime and anywhere (Hwang et al. 2008).

One example of ubiquitous learning is the use of computers and the internet to distribute online courses and distance learning

Massive Online Open Courses (MOOC)

3D Environment

Wearable Technology

Artificial Intelligence

Ubiquitous Learning

Thank you for visiting this site!

A student is not a container you have to fill but a torch you have to light up. -Albert Einstein

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